![]() ![]() Otherwise, Muses can easily get outsmarted and outnumbered. Muse are healers and are only good when played in a team. Archetype Skill: Scouting Famulus – Send out bats to scout an area, temporarily revealing enemies through walls.Passive Skill: Sense The Beast – Severely wounded enemies leave a trail that reveals their recent movement.Clan Skill: Vanish – Become invisible and move rapidly for a brief duration.If you are determined to go Siren we suggest the Choleric perk which will allow you to use Blinding Beauty more often. She also has the Clan Power, Projection Dash, which is the weakest of all movement abilities. However, this skill loses effectiveness as the game progresses and as you learn the game, the risk of being discovered is minimized by your general play. Her Passive though is particularly weak, charming nearby civilians making feeding on them easier and with no risk of being bloodhunted. Her most powerful ability is her Archetype, Blinding Beauty, which creates a flashbang effect that also damages nearby opponents. The Siren and Muse are part of the Toreador clan. From the Toreador clan and functionally a support character, Siren doesn't do a huge amount of effective work. If you do pick them, go with the Knight perk unlocked at level 18.Īt the bottom of our Bloodhunt Archetype tier list is Siren. But those abilities you are cooling down aren't all that powerful, and the powers you can use while downed are far from effective. Able to heal herself and her teammates with Rejuvenating Voice is powerful, especially in squad-based game modes, and her Final Act passive, which allows her to instantly refresh cooldowns and enable the use of powers when downed, is both unique and powerful. Muse is the game's one true healing character but with healing being so plentiful from blood bags, perks, and feeding on AI, her effectiveness is not entirely realized. Pair this with the Sanguine perk to increase health regeneration allowing you to stay in the fight for longer. Their Earth Shock sends you flying forward, dealing damage to anyone who happens to be near, while their Adrenaline Rush Passive, gives them damage resistance when close. Another from the Brujah clan, Vandal is all about closing the distance and swinging those melee weapons. ![]() The Vandal is a similar character to the Enforcer but maybe not quite as effective. ![]() We suggest the Knight bonus again - in Enforcer's case - unlocked at level 12. This pairs nicely with his Unyielding Charge which allows you to rush an opponent, dealing damage, and silencing your opponent - a period when they can't use any vampiric abilities. His Clan Power, Flesh of Marble, gives him invulnerability for a short time - as long as you aren't attacking, while his Subjagating Presence passive is an always-on nerf to nearby opponents, slowing their movement speed and making melee attacks easier. The Enforcer is a well-balanced character and great for solo play. Next up is the Enforcer, the newest Archetype to the game. We suggest the Impervious perk, unlocked at level 12, which offers a short period of immunity from the red gas. They also possess Sewer Bomb traps which unleash noxious gas when an enemy gets within proximity, perfect for endgame situations when the playing area shrinks to nothing. Coupled with their Clan Power, Vanish, which allows you to become invisible and move faster, and Saboteur is a very tricky opponent to track down, capable of coming up on enemies unseen and unleashing devastating blows with their chosen melee weapon. Saboteur's passive makes them invisible while crouched, allowing you to perch atop a building unseen. ![]() With melee combat proving so effective, getting up close to your opponent, without them knowing, is very much in the Bloodhunt meta. The Saboteur is Bloodhunt's best stealth character but don't for a second think that means they can't dish out some serious pain. His Knight perk (unlocked at level 20) starts Brute out with 50 Armor and a spare. Their Shockwave Punch is a bullet shield that works best in a squad. Their Soaring Leap is perfect for moving quickly across Prague and their True Grit is a passive heal that restores their health to half when out of combat - perfect for endgame scenarios when grabbing a bag to heal can prove dangerous. Coming in at the top is the Brute, hailing from the Brujah clan and thus gifting them the Soaring Leap ability, the Brute is an easy-to-use Archetype that is good for both solo and squad games. ![]()
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